SPACEVR RAISES $1.25 MILLION{Traveling to space is about to get a good deal more easy

The company has just announced that they've raised a respectable amount of seed financing led by a $1 million investment from Shanda Group as well as another $250,000 from Skywood Capital. The investments will be used to quicken the continued development and launching of SpaceVR’s Overview 1, what they're saying will function as the world’s quite first virtual reality camera satellite.
SpaceVR, founded in early 2015, is based in the center of San Francisco’s appearing nano-satellite business. The startup is looking to make the most of the latest in satellite technology that is miniaturized to create breathtaking and immersive space travel encounters that can be seen on all present virtual reality apparatus. SpaceVR’s state of the art satellites, called Overview 1, will give users incredible panoramic views of Earth from space and allow them to experience the really first 360-degree video content from Low Earth Orbit. SpaceVR Creator and CEO Ryan Holmes will be introducing Overview 1 during his keynote remarks titled “VR Space Exploration” at the 2016 Silicon Valley Virtual Reality Expo, in San Jose.
SpaceVR and their Overview 1 satellite allows you to experience space in 360 virtual reality.
SpaceVR and their Overview 1 satellite enables you to experience space.
“At the root of every significant difficulty – climate change, education systems that are awful, war, poverty – there is an error in perspective that these things do us impact, that these matters are different. We constructed Overview 1 to change this. A new perspective will be provided by opening up space tourism for everyone in how information is processed by us and how we see our world. Astronauts who have had the chance to to outer space and experience Earth beyond its borders share this perspective and it's inspired them to champion a much better method. We believe that this can be the best priority for humanity right now,” clarified Holmes.
The Overview 1 micro satellite.
The Overview 1 microsatellite.
The VR satellites will offer users an unprecedented view of space, and the planet Earth that until now has only been available to your handful of astronauts that are fortunate. Now the plan will be to launch a fleet of Earthbound Overview 1 satellites, though the company expects to expand much beyond our planet and send their cameras through the entire solar system.
After now and the successful financing of their Kickstarter effort this first round of investments, SpaceVR is on track to have their first demonstration Overview 1 satellite launched and operational just as early 2017. The firm will even be focusing for their 3D orbital experiences while the satellite and the required earth communication systems continue to be developed. Although I ca’t picture the business may have much difficulty locating interest, finding the ideal outlet is an important measure.
You'll be able to see the SpaceVR Kickstarter video here:

While the first plan for SpaceVR and the Overview1 was to develop a camera to capture the experience aboard the International Space Station, they shifted directions and decided to develop their small sovereign satellites instead. SpaceVR wo’t be influenced by the astronauts, who have limited time available, on the ISS for getting new footage, with satellites which they control, but rather they are able to just do it themselves. SpaceVR is working with NanoRacks, a firm that focuses on helping new firms establish and develop space technology capable of being deployed in the ISS on the development of Overview 1. You can find out more about SpaceVR, and join to pre order a year’s worth of VR content (for just 35 bucks!) on their website. Discuss further in the SpaceVR forum over at

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If you want to go to space, you either need a Donald Trump-sized bundle or the sort of patience just the Dalai Lama can relate to. A brand new business called SpaceVR desires to alter all that, and if it's successful you'll just need a VR headset and $10 to orbit the Earth.

The business launched a Kickstarter today to make this occur. The strategy would be to send a miniature 12-camera rig that fires three dimensional, 360-degree video to the International Space Station in December aboard a resupply mission. New virtual reality footage will be available every week, but will only be accessible with a subscription. As Isaac DeSouza, SpaceVR's cofounder and CTO places it, "it is like Netflix, except you really get to visit space." "It is LIKE NETFLIX, EXCEPT YOU CAN VISIT SPACE."

SpaceVR is asking for $500,000 to cover launching prices and the first year of operations, with backer degrees that start at one dollar and go all the way up to what DeSouza calls the "extreme experience" — watching the VR footage while on a parabolic flight. (In the space industry, airplanes that produce parabolic flights are fondly referred to as "vomit comets."

You can get a yearlong subscription by giving $250, which also allows you early access to the content to SpaceVR front up. Other contribution rewards contain things of the camera, a Google Cardboard headset like 3D models and files, and there are even degrees where you are able to sponsor a classroom or entire school's worth of access to SpaceVR.

The first footage will be recorded in the Cupola Observatory, a bulbous compartment with seven windows that provide dizzying views of the Earth that is spinning underneath of the Space Station. They will have more info the camera moves to different areas around the ISS, once SpaceVR gets a few recording sessions out of the way.


The goal would be to live stream the virtual reality experience, but the problem right now is bandwidth — specifically, the ISS's link to the Earth. Companies with gear on board only have use of half of that, although the space station can send data at 300 megabits per second to Earth. SpaceVR will have access to anywhere from three to six megabits per second constantly, thanks to its partner firm NanoRacks, which runs the commercial laboratory aboard the space station. But DeSouza says they'll be requesting more. SpaceVR would need access to do high-quality live streaming virtual reality DeSouza says.

Way down the road DeSouza and Holmes picture quite a few other options for their virtual reality experiences, like joining astronauts on spacewalks, or riding in the spacecraft together as they re-enter the Earth's atmosphere. But that will have to wait until the first footage has been sent back and everything seems okay. "We're so dead-focused on 'just get it done' that the entire storytelling aspect is something we're going to must look at after," Holmes says.

I have heard enough about the powerful beauty of rocket launches to know there is no replacement for being there. But virtual reality was definitely the next best thing.

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